Alexander
Tuleweit
Game & Level
Design
Projects
Robin's World - The Observatory
Robin's world
Level Design & Animation
Status: In development
Timeframe: 6 months Internship
Engine: Unity
Platform: PC
Robin's World is a serious game, currently in the making by the developers at 'Mediaheads' in Heerenveen, Netherlands for their client
'S Heeren Loo', one of the biggest care providers for people with disabilities in the Netherlands. The game is aimed at children with mental disabilities. I served as the lead Level Designer and cinematic Animator.
Safe driving VR
Reserach, Game Design, Level Design & Team Coordination
Status: Finished prototype
Team-Size: 6
Timeframe: 2 months
Engine: Unity
Platform: HTC Vive
Safe Driving VR is a serious game prototype, in which you better not get distracted while driving. The goal was to create a realistic driving simulation where anything can happen on the road, especially if you don't pay attention.
Victorian
Game Design, Level Design, Writing & Environmental Art
Status: Finished prototype
Team-Size: 6
Timeframe: 4 months
Engine: Unity
Platform: PC
One of the projects with students from my former exchange university. An oldschool Pixel-RPG based in a fictional victorian england in which My responsibilities were Game and Level Design, Writing and parts of the environmental Art.
Ambu-VR
Research, Game Design, Level Design, Coordinating Playtesting-Sessions
Status: Finished prototype
Team-Size: 5
Timeframe: 5 months
Engine: Unity
Platform: HTC Vive
'AmbuVR' was a serious game project for Ambulanzezorg Groningen. The goal was to create a simulation for paramedics to train treating burn wounds on children and dealing with the psychological stress that goes along with this type of situation. My main task was creation and upkeep of the game design document as well as block-outs of level design concepts.
Steampunk
Game Design, Level Design, Environmental Art
Status: Finished prototype
Team-Size: 4
Timeframe: 3 months
Engine: Unity
Platform: PC
'Steampunk' is an emergent game prototype, a 2D Action-Adventure with different combinations of spells and weapons. I served as the Lead Game Designer, Level Designer and did parts of environmental assets.